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Amar Santhosh

Experienced 3D Generalist with 9+ years in animation, gaming, VFX, and real-time production. Specialized in Unreal Engine with a focus on virtual/augmented reality, photorealistic environments, and interactive experiences. Skilled in AI-based motion capture and 3D asset creation tools, including Metahuman, Live Link Face, and 3D scanning workflows.


Strong background in environment texturing, lighting, and look development, with leadership roles in managing cross-functional teams and collaborating with global stakeholders. Proficient in Maya, Unreal Engine, Blender, Mari, Photoshop, Substance Painter, Arnold, and V-Ray. Passionate about innovation in 3D content creation, pushing visual quality, and adopting emerging technologies to stay ahead in the evolving digital space.

  • Role

    3D Generalist

  • Years of Experience

    8 years

Skillsets

  • Environment creation
  • Game level design
  • Leadership
  • Lighting
  • Lookdev
  • Texturing

Professional Summary

8Years
  • Mar, 2022 - Jul, 20231 yr 4 months

    3D Generalist

    Datagen
  • Dec, 2018 - Nov, 20212 yr 11 months

    Team Lead

    DNEG
  • Mar, 2017 - Nov, 20181 yr 8 months

    Texturing Artist

    Technicolor
  • Nov, 2015 - Mar, 20171 yr 4 months

    3D Generalist

    Dhaksha Animations

Applications & Tools Known

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    Adobe Photoshop

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    Adobe Illustrator

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    VFX

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    Unreal Engine

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    Blender

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    Adobe Photoshop CS4

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    Arnold

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    VRay

Work History

8Years

3D Generalist

Datagen
Mar, 2022 - Jul, 20231 yr 4 months
    Creating photorealistic, AI-driven human characters using Unreal Engine's Metahuman creator. Understanding of motion capture in unreal engine using Live Link Face in Unreal Engine. Experience in Blueprints to create interactive environment for products like automotive and Architectural AR VR projects. Experience in Alembic workflow, Scatter system and use of VDBs in Unreal Engine. Used Third party softwares like PolyCam to capture 360 shots of Humans to create unique characters using Metahuman creator also for base model of products. Acting Team Lead for generalist and QA team to troubleshoot technical issues in Unreal Engine before the final product is deployed. Assisting Product Managers in completing necessary documentation and support, basically a bridge between Managers and stakeholders. Knowledge of advanced lighting techniques, global illumination, ray tracing in Unreal Engine. Creating content for virtual reality platforms using Unreal Engine. Work experience in third party softwares like Clickup, Slack, AWS systems.

Team Lead

DNEG
Dec, 2018 - Nov, 20212 yr 11 months
    Worked as an Environment Generalist for a year and was promoted as a Texturing Lead for Environment Build Department. Worked as an Environment Generalist on CG animation and Bollywood Movies - Responsible for Environment Texturing & Lookdev. Work experience in Windows and Linux (CentOs). Responsible for managing a 18-25 artist, coordinating with the other department leads, Project Supervisors, Overseas client and directors. Experience in Environment Lookdev and Lighting for client approval before master lighting. Facilitated effective communication between international clients and in-house teams, ensuring clarity and alignment on project objectives.

Texturing Artist

Technicolor
Mar, 2017 - Nov, 20181 yr 8 months
    Worked as a Texturing & Surfacing Artist for DreamWorks Animation & Netflix Tv Series. Managing multiple tasks and prioritizing them efficiently.

3D Generalist

Dhaksha Animations
Nov, 2015 - Mar, 20171 yr 4 months
    Creating high-quality 3D assets optimized for real-time rendering in Unreal Engine. Creating realistic Environments for product visualization for Automotive, Aviation and Architectural Projects.

Major Projects

6Projects

ARPO Robot Babysitter

    DNEG ReDefine - Team Lead Environment Texturing and Lookdev

Rock Dog 3

    DNEG ReDefine - Team Lead Environment Texturing and Lookdev

Rock Dog 2

    DNEG ReDefine Acting Team Lead/Environment Texturing and Lookdev

100% Wolf

    DNEG ReDefine Senior Environment Texturing and Lookdev

Fast & Furious Spy Racers

    Technicolor Texturing and Surfacing Artist

Dragons Rescue Riders

    Technicolor Texturing and Surfacing Artist

Education

  • Bachelor Of Science in Multimedia

    Annamalai University (2015)