Experienced 3D Generalist with 9+ years in animation, gaming, VFX, and real-time production. Specialized in Unreal Engine with a focus on virtual/augmented reality, photorealistic environments, and interactive experiences. Skilled in AI-based motion capture and 3D asset creation tools, including Metahuman, Live Link Face, and 3D scanning workflows.
Strong background in environment texturing, lighting, and look development, with leadership roles in managing cross-functional teams and collaborating with global stakeholders. Proficient in Maya, Unreal Engine, Blender, Mari, Photoshop, Substance Painter, Arnold, and V-Ray. Passionate about innovation in 3D content creation, pushing visual quality, and adopting emerging technologies to stay ahead in the evolving digital space.
3D Generalist
DatagenTeam Lead
DNEGTexturing Artist
Technicolor3D Generalist
Dhaksha AnimationsAdobe Photoshop
Adobe Illustrator
VFX
Unreal Engine
Blender
Adobe Photoshop CS4
Arnold
VRay