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Ankush Arora

Ankush Arora

With over 11 years as a Senior Unity Developer, I excel in Shader Graph, URP, HDRP, and networking technologies like Photon Fusion and Socket IO. Skilled in C#, OOP, and 3D math, I've implemented features such as in-app purchases, asset bundling, and performance optimizations. Passionate about AR/VR, procedural mesh generation, and dynamic AI, I've led teams to deliver high-quality, scalable solutions in the gaming industry, driving innovation and collaboration.

  • Role

    Senior Unity Developer

  • Years of Experience

    12 years

  • Professional Portfolio

    View here

Skillsets

  • Multiplayer game development - 4 Years
  • OOPS and Design Priciples - 12 Years
  • ERP development - 1 Years
  • RestAPI Integration - 8 Years
  • vb .net - 12 Years
  • Azure DevOps - 1 Years
  • SQL Server - 2 Years
  • API development - 2 Years
  • Gameplay Testing and Balancing - 4 Years
  • C# - 11 Years
  • Cross-Platform Development - 11 Years
  • Unity UI (uGUI) - 8 Years
  • Unity development - 11 Years
  • High-level shader language (HLSL) - 4 Years
  • DOTween - 5 Years
  • 3d models - 2 Years
  • unitask - 4 Years
  • unirx - 2 Years

Professional Summary

12Years
  • Jan, 2023 - Present2 yr 5 months

    LEAD UNITY DEVELOPER

    Ediiie
  • Jan, 2019 - Dec, 20234 yr 11 months

    SENIOR UNITY DEVELOPER

    Orbit Technical Solutions
  • Jan, 2018 - Dec, 20191 yr 11 months

    LEAD UNITY DEVELOPER

    Techmoweb Experts pvt. Ltd.
  • Jan, 2011 - Dec, 20154 yr 11 months

    SENIOR ASSOCIATE UNITY DEVELOPER

    Seasia Infotech Private Limited
  • Mar, 2015 - Dec, 2015 9 months

    SENIOR UNITY DEVELOPER

    Dekh! Dekh! India Private Limited
  • Jan, 2016 - Dec, 20182 yr 11 months

    LEAD UNITY DEVELOPER

    Igniva Solutions

Applications & Tools Known

  • icon-tool

    Git

  • icon-tool

    Jira

  • icon-tool

    Unity 3D

  • icon-tool

    Dotween

  • icon-tool

    High-level shader language (HLSL)

Work History

12Years

LEAD UNITY DEVELOPER

Ediiie
Jan, 2023 - Present2 yr 5 months
    Take Ownership of entire features and components of the Game Lifecycle and Lead the product design and Game elements. Mentor other developers in the team and help maintain Code, Product and Process Quality.

SENIOR UNITY DEVELOPER

Orbit Technical Solutions
Jan, 2019 - Dec, 20234 yr 11 months
    Plan, Design and Implement high quality design features as a senior person of the team. Design, Build and Maintain Efficient, Reusable and Reliable code.

LEAD UNITY DEVELOPER

Techmoweb Experts pvt. Ltd.
Jan, 2018 - Dec, 20191 yr 11 months
    Lead entire game features and lifecycle components, driving product design and development. Mentor team developers, maintaining high code, product, and process quality.

LEAD UNITY DEVELOPER

Igniva Solutions
Jan, 2016 - Dec, 20182 yr 11 months
    Oversee complete game features and lifecycle components, guiding product design and development. Mentor team members, ensuring high standards in code, product, and process quality.

SENIOR UNITY DEVELOPER

Dekh! Dekh! India Private Limited
Mar, 2015 - Dec, 2015 9 months
    Design, Build and Maintain Efficient, Reusable and Reliable code. Quickly create and iterate on Prototypes Showcasing with listed features and interaction patterns.

SENIOR ASSOCIATE UNITY DEVELOPER

Seasia Infotech Private Limited
Jan, 2011 - Dec, 20154 yr 11 months
    Ensure the best Performance, Quality and Responsiveness of Games. Identify processes and errors and implement solutions in a timely manner.

Achievements

  • Gladiator of the Year Award:- Recognized for excellence in game development, selected as the sole recipient among 32 developers and team leads.
  • Successfully completed over 30 projects across diverse genres, including AR, VR, Metaverse, and Gamification.
  • Here are some key game optimization techniques for Unity 3D that you can add to your resume: 1. Performance Profiling: Use Unity Profiler to identify performance bottlenecks and optimize CPU/GPU usage. 2. Object Pooling: Reuse objects to reduce memory allocation and garbage collection overhead. 3. Culling: Implement frustum and occlusion culling to render only visible objects. 4. LOD (Level of Detail): Use LOD systems to reduce polygon count for distant objects. 5. Static Batching and Dynamic Batching: Combine static objects and minimize draw calls for improved rendering performance. 6. Texture and Asset Optimization: Compress textures, use lower resolution assets, and optimize meshes. 7. Memory Management: Monitor and optimize memory allocation, avoid memory leaks. 8. Multithreading and Async: Offload heavy tasks to background threads using Unity’s Job System or Async operations. 9. Physics Optimization: Use simplified colliders and adjust physics settings (e.g., fixed time steps). 10. Lighting and Shadows: Optimize lighting, use baked lighting for static objects, and reduce the use of real-time shadows. These strategies can significantly enhance game performance and reduce resource consumption in both 2D and 3D games.

Major Projects

4Projects

Vulcan Tartarus - https://vulcanforged.com/

EDIIIE
Nov, 2023 - Present1 yr 7 months

    Lead Developer Vulcan Tartarus | Vulcan Forged (VR Game)

    Developed Vulcan Tartarus, a third-person combat VR game set in the mythological realm of Hades. The game combines third-person shooter mechanics, featuring long-range weapons like archery, with intense hack-and-slash combat using melee weapons. Designed immersive, action-packed gameplay with a focus on fluid combat mechanics, strategic use of different weapon types, and dynamic enemy interactions. Collaborated with the design team to create an engaging narrative, stunning environments, and complex combat systems that immerse players in a challenging, mythological world.

JET ENGINE - Company's own Product

EDIIIE
Jan, 2024 - Mar, 2024 2 months

    Turbofan Jet Engine

    A turbofan jet engine is a type of internal combustion engine that uses a turbine to compress incoming air and then mix it with fuel before igniting it in a combustion chamber. The hot exhaust gases then spin a turbine, which drives a fan or compressor to introduce additional air into the combustion chamber, creating a continuous cycle. This type of engine is commonly used to power aircraft and is usually the most efficient choice for applications where high speeds are necessary.

FlyOn - https://flyon.aero/

EDIIIE
Aug, 2023 - Nov, 2023 3 months

    Lead Developer Training/Simulation Modules for Engineers | FlyOn Aero (VR)

    Developed immersive training and simulation modules in VR for FlyOn Aero, focusing on enhancing the technical proficiency and operational efficiency of engineers. Designed and implemented realistic, interactive training environments, simulating complex engineering tasks and scenarios. The modules were optimized to provide hands-on learning experiences in a safe, controlled virtual environment, improving skill acquisition and retention. Integrated performance tracking, feedback systems, and real-time collaboration tools to facilitate continuous learning and evaluation. Collaborated with cross-functional teams to ensure alignment with FlyOn Aeros engineering requirements and standards.

NIA - National Institute of Ayurveda

EDIIIE
Mar, 2023 - Oct, 2023 7 months

    Lead Developer Human Anatomy VR Module | National Institute of Ayurveda (NIA)

    Spearheaded the development of an immersive VR-based Human Anatomy module for BSc and MSc students at the National Institute of Ayurveda (NIA). Created detailed, interactive 3D representations of all 11 human body systems, enhancing the learning experience for students. Designed the module to offer an engaging, hands-on approach to studying anatomy, with features like system exploration, layer-by-layer dissection, and detailed anatomical explanations. Collaborated with faculty and subject matter experts to ensure accuracy and educational effectiveness, providing students with a comprehensive and practical understanding of human anatomy.


    1. Reproductive System:- https://drive.google.com/file/d/1dSbuhA8qrB05r4wpLAgPFhIB4PRSh19Z/view?usp=drive_link
    2. Reproductive System:- https://drive.google.com/file/d/1lLRoXT8JY4SZhXnQ3CIEHGEhuiM5gXdb/view?usp=drive_link
    3. Integumentary System:- https://drive.google.com/file/d/1-nO4Tv8JyRvypN4h3Wd6MhriUMAttUoD/view?usp=drive_link
    4. Endocrine System:- https://drive.google.com/file/d/1UaUAtiy4fGj4SgQN9g7-7Ox86DdgtPVr/view?usp=drive_link


Education

  • B.TECH(CS E)

    LALA LAJPAT RAI INSTITUTE OF ENGINEERING AND TECHNOLOGY, MOGA (PUNJAB) (2011)

Interests

  • Travelling