With over 11 years as a Senior Unity Developer, I excel in Shader Graph, URP, HDRP, and networking technologies like Photon Fusion and Socket IO. Skilled in C#, OOP, and 3D math, I've implemented features such as in-app purchases, asset bundling, and performance optimizations. Passionate about AR/VR, procedural mesh generation, and dynamic AI, I've led teams to deliver high-quality, scalable solutions in the gaming industry, driving innovation and collaboration.
LEAD UNITY DEVELOPER
EdiiieSENIOR UNITY DEVELOPER
Orbit Technical SolutionsLEAD UNITY DEVELOPER
Techmoweb Experts pvt. Ltd.SENIOR ASSOCIATE UNITY DEVELOPER
Seasia Infotech Private LimitedSENIOR UNITY DEVELOPER
Dekh! Dekh! India Private LimitedLEAD UNITY DEVELOPER
Igniva SolutionsGit
Jira
Unity 3D
Dotween
High-level shader language (HLSL)
Lead Developer Vulcan Tartarus | Vulcan Forged (VR Game)
Developed Vulcan Tartarus, a third-person combat VR game set in the mythological realm of Hades. The game combines third-person shooter mechanics, featuring long-range weapons like archery, with intense hack-and-slash combat using melee weapons. Designed immersive, action-packed gameplay with a focus on fluid combat mechanics, strategic use of different weapon types, and dynamic enemy interactions. Collaborated with the design team to create an engaging narrative, stunning environments, and complex combat systems that immerse players in a challenging, mythological world.
Turbofan Jet Engine
A turbofan jet engine is a type of internal combustion engine that uses a turbine to compress incoming air and then mix it with fuel before igniting it in a combustion chamber. The hot exhaust gases then spin a turbine, which drives a fan or compressor to introduce additional air into the combustion chamber, creating a continuous cycle. This type of engine is commonly used to power aircraft and is usually the most efficient choice for applications where high speeds are necessary.
Lead Developer Training/Simulation Modules for Engineers | FlyOn Aero (VR)
Developed immersive training and simulation modules in VR for FlyOn Aero, focusing on enhancing the technical proficiency and operational efficiency of engineers. Designed and implemented realistic, interactive training environments, simulating complex engineering tasks and scenarios. The modules were optimized to provide hands-on learning experiences in a safe, controlled virtual environment, improving skill acquisition and retention. Integrated performance tracking, feedback systems, and real-time collaboration tools to facilitate continuous learning and evaluation. Collaborated with cross-functional teams to ensure alignment with FlyOn Aeros engineering requirements and standards.
Lead Developer Human Anatomy VR Module | National Institute of Ayurveda (NIA)
Spearheaded the development of an immersive VR-based Human Anatomy module for BSc and MSc students at the National Institute of Ayurveda (NIA). Created detailed, interactive 3D representations of all 11 human body systems, enhancing the learning experience for students. Designed the module to offer an engaging, hands-on approach to studying anatomy, with features like system exploration, layer-by-layer dissection, and detailed anatomical explanations. Collaborated with faculty and subject matter experts to ensure accuracy and educational effectiveness, providing students with a comprehensive and practical understanding of human anatomy.