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Ashok Devara

Unity XR Developer with 3+ years of experience in creating immersive training and safety simulations using Unity and C#. Proficient in XR technologies, developing for HTC Vive, Oculus Quest, Vive Pro, and Verjo. Skilled in interactive design, post-processing, lighting, and dynamic weather effects. Experienced in Git version control and server integrations, contributing to seamless workflows and collaborative development.
  • Role

    Unity, XR, VR Engineer

  • Years of Experience

    3.9 years

Skillsets

  • Unity - 3.0 Years
  • C#
  • Git
  • Htc vive
  • Lighting
  • Mavlink
  • Oculus quest
  • Physics
  • post-processing
  • Vive pro
  • XR
  • Verjo
  • Weather effects
  • Terrain integration

Professional Summary

3.9Years
  • Feb, 2025 - Present 8 months

    Software Developer

    Skytex Unmanned Aerial Solutions
  • Oct, 2023 - Nov, 20241 yr 1 month

    Unity XR Developer

    BAeHAL Software Ltd.
  • Sep, 2021 - Sep, 20232 yr

    Unity VR Developer

    Amaris 17 Studios

Work History

3.9Years

Software Developer

Skytex Unmanned Aerial Solutions
Feb, 2025 - Present 8 months
    Collaborating with a team to develop Ground Control Station (GCS) software for drones using Unity and C#. Contributing to MAVLink protocol integration for communication between drones and the GCS, including telemetry, mission planning, and autonomous flight control. Supporting the design and development of the GCS interface, ensuring clear visualization of drone status, satellite connectivity, RC links, and flight modes. Assisting in building and testing simulation features to validate drone behaviors before real-world deployment. Working closely with hardware engineers to ensure smooth end-to-end integration between the drone and GCS.

Unity XR Developer

BAeHAL Software Ltd.
Oct, 2023 - Nov, 20241 yr 1 month
    Developed cockpit simulations for the Aerospace Development Agency (ADA), integrating cockpit assets into Unity for real-time interactions. Used the Verjo plugin to link user inputs with cockpit controls, enabling realistic plane operation inside the simulator. Implemented visual effects including dynamic lighting, weather systems, and day-night cycles. Utilized World Composer for real-world terrain integration, enhancing simulation realism. Collaborated with a cross-functional team to align simulator features with aerospace training requirements.

Unity VR Developer

Amaris 17 Studios
Sep, 2021 - Sep, 20232 yr
    Designed and implemented immersive VR simulations for industrial safety training, covering scenarios such as working at heights, mining operations, and fire safety. Created highly interactive modules using Unity and C# for devices including HTC Vive and Oculus Quest. Engineered pre-check inspection and navigation simulations for mining dumper drivers, focusing on challenging terrain navigation. Developed confined space training modules, emphasizing safety procedures and correct PPE usage. Introduced grinding operation simulations, teaching hazard identification and safe practices. Improved client training outcomes by reducing reliance on physical setups and increasing scenario realism.

Major Projects

4Projects

Fire Safety VR Training

    Developed modules focusing on fire extinguisher usage, emergency protocols, and PPE compliance.

LOTOTO

    Designed VR modules to train industrial workers on equipment lockout/tagout procedures.

Welding and Scaffolding Simulations

    Created training programs emphasizing safety measures and technical precision.

Battery Replacement Training

    Designed a detailed simulation for safe and efficient battery replacement processes.

Education

  • Bachelor's Degree in Computer Science

    Osmania University (2021)