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ASWANTH A

Experienced Unity Developer with nearly 3.5 years of expertise in developing cuttingedge software solutions.Currently a Project Coordinator, leading teams to deliver immersive VR experiences and motion platform integrations. Seeking to apply technical expertise and creativity to groundbreaking projects in AR/VR and simulation technology

  • Role

    Project Coordinator | Animation developer

  • Years of Experience

    3.5 years

Skillsets

  • REST API
  • Xr plugin management
  • 3dof motion platform
  • Terrain tools
  • Windows API
  • VR
  • Vehicle physics
  • URP
  • Unity3D
  • Udp protocol
  • Tobii eye tracker
  • Steamvr
  • SQL
  • 3D math
  • Python
  • OpenXR
  • Logitech sdk
  • linear algebra
  • Input system
  • HTML
  • HDRP
  • CSS
  • C#
  • C
  • Blender
  • Animation

Professional Summary

3.5Years
  • Apr, 2024 - Present1 yr 8 months

    Project Coordinator

    Vertex Research Centre
  • Feb, 2022 - Mar, 20242 yr 1 month

    Junior Animation Engineer

    Vertex Research Centre

Work History

3.5Years

Project Coordinator

Vertex Research Centre
Apr, 2024 - Present1 yr 8 months
    Unity 3D Developer in R&D, focusing on developing automobile and road safety solutions through simulation and immersive technology. Implemented innovative ideas and managed projects to meet client requirements, ensuring real-time solutions and satisfaction. Demonstrated effective problem-solving skills, resolving project challenges within short timeframes to ensure timely product delivery. Utilized Unity scripting API to write reliable, reusable, and clean code, ensuring maintainability and efficiency in development. Responsible for project management and the professional development of team members, providing training and guidance to enhance their skills. Possess strong knowledge in Unity Input System, hardware integration, HDRP, deferred techniques, anti-aliasing, signal calibration, PC VR, Logitech SDK steering haptics, 3DOF motion platform, and physics, with a focus on realistic vehicle dynamics and motion simulation. Customized Unity 3D software for Mahindra & Mahindra, RNTBCI, Ashok Leyland, Tata CDAC, Karnataka RTO, and TNSTC, successfully deploying the products. Developed Tractor simulators for the Tamil Nadu and Haryana governments, integrating local languages to enhance user experience. Utilized OpenXR, XR Plugin Management, and SteamVR for VR development on Quest 2 and Quest 3, employing the single pass method to optimize performance and enhance the VR experience. Integrated full-body 3DOF motion support with Unity scripting and DOF Reality hardware, converting terrain and vehicle dynamics into motion platform commands for realistic vibrations and terrain-specific motions. Currently working with PwC to raise awareness and implement cybersecurity measures in vehicles, protecting against cyber attacks through secure communication, vulnerability assessment, and real-time threat detection.

Junior Animation Engineer

Vertex Research Centre
Feb, 2022 - Mar, 20242 yr 1 month
    Possess strong expertise in manual testing, enhancing the software development process by identifying issues early and ensuring quality. Knowledgeable in both software and hardware workflows, ensuring seamless integration and efficient product development processes. Developed LMV and HMV driving simulators with 3D models like Nissan Magnite, Tata Zest, and Bharat Benz, featuring integrated powertrains for realism. Implemented Unity triggers and raycasting to detect user errors such as lane changes, speeding, and overtaking, while generating detailed error reports in Excel to provide feedback and track driver performance. Implemented UDP communication between Unity (C#) and Python, sending RPM and speed data via UdpClient from Unity, and receiving, decoding, and parsing the data in Python for further use or display. Proficient in using Unity components like ParticleSystem, Colliders, Rigidbody, Cinemachine, PostProcessing, Animator, MonoBehaviour, and Wheel Colliders to develop dynamic and interactive simulations. Utilized MonoBehaviour functions and events like Awake, Start, Update, FixedUpdate, OnEnable, triggers, collisions, and Invoke to manage game logic and interactions.

Major Projects

2Projects

RNTBCI 3DOF Simulator

Jun, 2024 - Sep, 2024 3 months
    Developed Tractor simulators for Tamil Nadu and Haryana governments, collecting Driver Monitoring System data on human interactions and reactions to Indian road conditions. Utilized Unity's terrain and physics tools and integrated full-body 3DOF motion support with Unity scripting and DOF Reality hardware.

Mahindra 3XO ADAS Simulator

Feb, 2024 - May, 2024 3 months
    Developed Mahindra 3X0 Simulator software for Mahindra & Mahindra, recreating Mumbai city terrain with landmarks in HDRP VR. Integrated advanced vehicle physics with ADAS Level 2 features and achieved integration of 2DOF and 3DOF motion platforms using DOF Reality hardware and Logitech steering with haptics.

Education

  • Bachelor of Computer Science Engineering

    Karpagam College of Engineering (2020)