Senior Game Developer / Founding Team Lead
Alantrix Geim StudiosSep, 2025 - Dec, 2025 3 months
Engineered a high-velocity production pipeline that delivered ~70 hyper-casual games in 8 weeks using modular C# templates and automated build workflows. Established engineering standards, including strict code reviews, SOLID-based architecture, and CI/CD delivery workflows. Mentored a team of 15 junior developers, focusing on production readiness, debugging patterns, and clean architecture. Accelerated iteration by shipping weekly playable prototypes, enabling stakeholders to validate mechanics (e.g., Knife Orbit dash-and-slice) in real time.
Technologies Used: Unity, C#, Cocos Creator, TypeScript, Flutter, Dart, Git, Android/iOS builds, XML