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Atul Kumar Singh

Creative and dedicated Mixed Reality Developer with proven expertise in developing engaging AR/VR applications, looking to leverage my experience with Unity3d and a passion for innovation to create immersive experiences at a cutting-edge technology compan
  • Role

    Senior Developer / Founding Team Lead

  • Years of Experience

    8 years

Skillsets

  • Meta quest
  • Unreal
  • Unity
  • TypeScript
  • Photon
  • Performance profiling
  • Oop
  • Nakama
  • Mirror
  • iOS
  • Flutter
  • Dart
  • Cocos Creator
  • CI/CD
  • Android
  • SOLID
  • ARCore
  • Htc vive
  • HoloLens
  • C++
  • Xr interaction toolkit
  • Websockets
  • Vuforia
  • Vrtk
  • Rest APIs
  • Mrtk
  • Git
  • Data Structures
  • C#
  • Azure
  • AWS
  • ARKit

Professional Summary

8Years
  • Sep, 2025 - Dec, 2025 2 months

    Senior Developer / Founding Team Lead

    Alantrix Geim Studios
  • Nov, 2023 - Sep, 20251 yr 10 months

    Senior Developer

    Infivr
  • Nov, 2022 - Oct, 2023 11 months

    Senior XR Developer

    Jio Tesseract
  • Nov, 2017 - Oct, 2018 11 months

    Associate Software Developer

    Infivr
  • Nov, 2018 - Jul, 2019 8 months

    Software Engineer

    Avidia Labs
  • Jul, 2019 - Oct, 20223 yr 3 months

    Mixed Reality Developer

    AfterNow

Applications & Tools Known

  • icon-tool

    Git

  • icon-tool

    Visual Studio

  • icon-tool

    Unity 3D

  • icon-tool

    Postman

Work History

8Years

Senior Developer / Founding Team Lead

Alantrix Geim Studios
Sep, 2025 - Dec, 2025 2 months
    Built and ramped a fresh-grad dev team; set up onboarding, coding standards, and delivery cadence. Helped hire and mentor 15 junior developers (freshers); enforced review and architecture guidelines. Delivered ~70 hyper-casual games/prototypes in ~2 months using Unity + Cocos Creator; learned Flutter (Dart) for internal build/QA tooling.

Senior Developer

Infivr
Nov, 2023 - Sep, 20251 yr 10 months
    Led a multidisciplinary team (Unity, backend, 3D, design) to deliver XR training solutions, reducing client training time by 35%. Directed VR training simulations for oil & gas and aviation, reducing onboarding costs by 30% via XR-based SOP modules. Built a licensing system enabling time-bound access and user/org-specific module assignment via web portal. Automated builds and optimized Meta Quest/HTC Vive performance, improving build and runtime efficiency by ~30%.

Senior XR Developer

Jio Tesseract
Nov, 2022 - Oct, 2023 11 months
    Led development of flagship XR learning apps enabling real-time collaboration and adaptive learning; reduced training time by 35%. Introduced build automation and performance tuning, improving deployment speed and stability (25% fewer crashes).

Mixed Reality Developer

AfterNow
Jul, 2019 - Oct, 20223 yr 3 months
    Built cross-platform multiplayer XR (AnPrez Remote) using Nakama + custom UDP voice, increasing engagement by 65% and reducing server costs by 80%. Built CI/CD and internal Unity package workflows, improving asset delivery and reducing deployment time by 60%.

Software Engineer

Avidia Labs
Nov, 2018 - Jul, 2019 8 months
    Delivered AR/VR educational projects for K-12, boosting student engagement by 60%. Optimized AR/VR apps for , improving performance by 25%.

Associate Software Developer

Infivr
Nov, 2017 - Oct, 2018 11 months
    Developed AR/VR enterprise training modules for , reducing training time by 55%. Built collaborative AR experiences enabling shared sessions for remote users.

Achievements

  • VR Training Time Reduction
  • Onboarding Cost Reduction
  • Build Efficiency Improvement

Major Projects

3Projects

AnPrez Remote

    A cross-platform multiplayer XR presentation tool for HoloLens. Integrated Nakama networking and custom voice chat, increasing user engagement by 65%.

XR Learn & XR Companion

    Flagship XR applications for learning and development. Implemented adaptive learning and SOP interactions, reducing training time by 35%.

VR Fire Safety Training Simulation

    VR fire safety training application for industrial environments. Built real-time fire physics and hazard generation; optimized for standalone VR headsets.

Education

  • B.Tech., Electronics & Communications Engineering

    Jodhpur National University (2016)