profile-pic

Darshan Ranpariya

I am a professional Game Developer(Unity). I can make an Hyper Casual Cross-Platform Multiplayer games as well as Casino Games using unity. I develop complete game programming services including game architecture development, game-play implementation, game -level designs, monetization tools, AR/VR tools, animations, etc. I have successfully completed over several number of projects (2D+3D +VR).
  • Role

    Team Lead - Game Developer

  • Years of Experience

    9 years

Skillsets

  • profiling
  • Github
  • GitLab
  • JavaScript
  • Jira
  • Mirror
  • Netcode
  • Object pooling
  • Perforce
  • Gameanalytics
  • shader
  • Smartfox
  • SQL
  • Trello
  • Unity analytics
  • WebGL
  • Windows
  • ARKit
  • C# - 8 Years
  • Android
  • Git
  • iOS
  • Photon
  • UML
  • Addressables
  • ARCore
  • Unity
  • Asset bundling
  • Azure DevOps
  • Batching
  • Confluence
  • Dots
  • ECS
  • Firebase

Professional Summary

9Years
  • Mar, 2022 - Present4 yr

    Team Lead - Game Developer

    No Borders Technologies
  • Aug, 2018 - Mar, 20223 yr 7 months

    Unity Game Developer

    Hornet Dynamic
  • Jan, 2016 - Dec, 20182 yr 11 months

    Unity Developer (Hyper-Casual & AR/VR)

    ELaunch Solutions
  • Jan, 2016 - Dec, 20182 yr 11 months

    Unity Developer (Hyper-Casual & AR/VR)

    Trium Design
  • Jan, 2016 - Dec, 20182 yr 11 months

    Unity Developer (Hyper-Casual & AR/VR)

    Multipz Services

Applications & Tools Known

  • icon-tool

    Unity

  • icon-tool

    Git

Work History

9Years

Team Lead - Game Developer

No Borders Technologies
Mar, 2022 - Present4 yr
    Lead Unity development team of 10+ developers, achieving 35% improvement in project velocity through Agile adoption and process optimization. Orchestrate coordination across 10-member cross-functional team (designers, SQA, backend), delivering 95% of builds within aggressive 15-day micro-release cycles with 100% on-time milestone delivery over 2+ years. Designed scalable architecture using Unity Addressable Asset System, reducing APK size by 40% and enabling dynamic content updates without app store resubmission. Conduct 100+ code reviews per project, establishing quality standards that reduced post-launch critical bugs by 20%. Mentor 5+ junior developers in Unity best practices, modern C# design patterns, and performance optimization, reducing team turnover by 50%. Serve as primary technical liaison between Art, Design, and QA teams, translating creative vision into technical specifications.

Unity Game Developer

Hornet Dynamic
Aug, 2018 - Mar, 20223 yr 7 months
    Engineered real-time multiplayer logic for high-traffic casino games (Texas Hold'em, Baccarat, Roulette, Teen Patti) using Photon PUN2 and SmartFox Server, supporting 1M+ concurrent users with 99.9% uptime. Optimized network performance through custom connection management and data serialization, reducing packet loss by 30% and achieving < 100ms latency. Implemented memory management strategies and object pooling, reducing garbage collection spikes by 45% and maintaining stable 60 FPS on mid-range devices. Optimized rendering pipeline through draw call batching and LOD implementation, achieving 40% performance improvement. Integrated monetization SDKs (AdMob, IronSource, Unity Ads) with mediation strategy, increasing ad revenue by 25%. Implemented IAP systems with server-side validation, reducing fraudulent transactions by 95%. Integrated analytics platforms (Firebase, Unity Analytics) for data-driven decision making and A/B testing. Key Achievement: Architected multiplayer poker game handling 500K+ daily active users with < 80ms average latency.

Unity Developer (Hyper-Casual & AR/VR)

ELaunch Solutions
Jan, 2016 - Dec, 20182 yr 11 months
    Developed 15+ hyper-casual mobile games from concept to launch, including 'Plug the Bulb' (500K+ downloads), Hill Climb Racing clone, and physics-based puzzle games. Built vueXR platform AR/VR showcase application for architectural visualization using ARCore and ARKit. Implemented rapid prototyping workflows, reducing concept-to-playable time by 60%. Developed optimized 3D experiences for mobile AR devices, demonstrating versatility across emerging technologies.

Unity Developer (Hyper-Casual & AR/VR)

Multipz Services
Jan, 2016 - Dec, 20182 yr 11 months
    Developed 15+ hyper-casual mobile games from concept to launch, including 'Plug the Bulb' (500K+ downloads), Hill Climb Racing clone, and physics-based puzzle games. Built vueXR platform AR/VR showcase application for architectural visualization using ARCore and ARKit. Implemented rapid prototyping workflows, reducing concept-to-playable time by 60%. Developed optimized 3D experiences for mobile AR devices, demonstrating versatility across emerging technologies.

Unity Developer (Hyper-Casual & AR/VR)

Trium Design
Jan, 2016 - Dec, 20182 yr 11 months
    Developed 15+ hyper-casual mobile games from concept to launch, including 'Plug the Bulb' (500K+ downloads), Hill Climb Racing clone, and physics-based puzzle games. Built vueXR platform AR/VR showcase application for architectural visualization using ARCore and ARKit. Implemented rapid prototyping workflows, reducing concept-to-playable time by 60%. Developed optimized 3D experiences for mobile AR devices, demonstrating versatility across emerging technologies.

Major Projects

1Projects

Several Game Projects

    Over several number of projects including 2D, 3D, and VR games.

Education

  • Bachelor of Engineering - Computer Science

    Gujarat Technological University (2015)