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Hitesh Kumar Prajapati

Specialized in creating compelling environments, my expertise lies in environment lighting, architecture visualization, and real-time rendering techniques, using industry-standard software Blender, Maya, Substance Painter, and Unreal Engine 5 that significantly enhances visual game experiences and efficiencies in production.

  • Role

    Unreal Engine Artist

  • Years of Experience

    6.2 years

Skillsets

  • Adobe Photoshop
  • After effects
  • Architectural visualization
  • Blender
  • Figma
  • Maya
  • Metaverse design
  • OpenGL
  • Product showcase
  • Realtime rendering
  • Substance Painter
  • Unity
  • Unreal Engine
  • Automotive cgi

Professional Summary

6.2Years
  • Unreal Engine Artist

    Pixis
  • Oct, 2021 - Jun, 20253 yr 8 months

    3D Artist

    Square Pixel
  • Aug, 2021 - Oct, 2021 2 months

    3D Artist

    Ares Studio
  • Aug, 2020 - Sep, 20211 yr 1 month

    Graphic Designer

Work History

6.2Years

Unreal Engine Artist

Pixis
    Contributing to the creation of visually compelling product visuals, enhancing brand presentation, and client engagement. Responsible for build testing and optimizing the user experience of an AI-powered software, ensuring seamless functionality and enhanced performance.

3D Artist

Square Pixel
Oct, 2021 - Jun, 20253 yr 8 months
    Spearheaded the development and implementation of procedural content generation pipeline, reducing environment creation time by 30%. Created POCs in intricate detail with photo-realistic rendering, authentically depicting client equipment functions and capabilities. Contributed to the development of Asset and Material Libraries for use in similar projects, reducing project timelines by 20%. Managed real-time rendering techniques, improving frame rate performance in builds by 10% without compromising visual quality.

3D Artist

Ares Studio
Aug, 2021 - Oct, 2021 2 months

Graphic Designer

Aug, 2020 - Sep, 20211 yr 1 month

Major Projects

3Projects

Automotive CGI Rendering

    Designed and developed a dynamic 3D environment in Unreal Engine 5 for the Hyundai Creta N Line virtual launch event, capturing the brand's identity while optimizing assets and real-time rendering for smooth live performance. Designed and developed an immersive 3D environment to present Advanced Driver Assistance Systems (ADAS) for Maruti Suzuki at Auto Expo India.

Architectural Visualization

    Created detailed city environments in Unreal Engine for a real-time sales experience, enhancing architectural visualization for client presentations. Utilized advanced rendering techniques to deliver visually impactful, photorealistic walkthroughs for marketing materials.

Metaverse Spaces

    Designed immersive metaverse platforms to enhance brand collaboration and user participation, fostering deeper engagement and interaction. Collaborated with internal teams of Disney Hotstar, Hungama and Loosfest to create event-specific metaverses for better reach and user-engagement.