Tech enthusiast and game developer with a strong desire to learn about the game industry and the technologies that are used to make games.
Entrepreneur In Residence
OutscalGame Programmer
Xansr TechnologiesGame Programmer
AcidTrip Arts Studio Pvt. Ltd.Intern Unity Developer
Vimersia Media Technologies Pvt Ltd. , MumbaiIntern Unity Developer
Karmic Pixel, MumbaiUnity Developer
Karmic Pixel, MumbaiUnity Developer
AcidTrip Arts StudioGoogle Ads
Unity 3D
C#
HTML
Virtual Reality
Unity
Product Manager at an edtech gaming startup helping aspiring game developers build careers.
Joined as a student, returned as Entrepreneur in Residence, mentored directly by the founder, testing ideas across areas that led to our job portal
Grew platform to 100k+ monthly users by switching from manual job matching to an automated job aggregation platform
Created conversion paths that guide job seekers to our resources and courses at specific points in their journey
Built a skills assessment tool used by thousands to measure their gaming industry readiness
Took on roles in sales, marketing, and mentorship while growing my product management skills
Connected tech team with founder, translating big-picture vision into practical development plans
Developed gaming industry resources including skill tests, career guides, and learning paths
Used customer feedback and data to prioritise features that delivered the most value
Tracked key metrics: how often users return, how they use our resources, and course signups
My progression from coding to product management gave me unique insight into creating solutions that truly help users in gaming education.
Ported Temple Run 2 from Android to WebGL using BabylonJS, ensuring consistent gameplay experience
Revamped the UI/UX for Android and iOS platforms using Unity, improving user engagement metrics
Worked on a hyper casual game named Hoppy Ball! available on Android and iOS.
Developed 10 HTML5 games for clients using Playcanvas and javascript.
Worked on two projects, one Mobile game and one PC game as a part of a small four man team. Key responsibilities included implementing a replay system and new game modes for PC and prototyping game mechanics for mobile.