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Prakhar Singh

To work for an organization which provides me the opportunity to improve my skills and knowledge and to grow along with the organization’s objective.
  • Role

    VR & Unity Developer

  • Years of Experience

    5.1 years

  • Professional Portfolio

    View here

Skillsets

  • MVC Architecture
  • 2d/3d gameplay
  • Vuforia
  • Vrtk
  • Unity3D
  • Test Driven Development
  • Scene optimization
  • Photon unity networking
  • Optimization
  • Oculus rift
  • C#
  • Java (core)
  • Htc vive
  • hardware integration
  • Asset bundles
  • ARCore
  • Ad integration
  • Shader coding
  • Libgdx

Professional Summary

5.1Years
  • Jan, 2025 - Present 11 months

    Technical Consultant

    Cusmat Technologies
  • Mar, 2025 - May, 2025 2 months

    VR Developer

    Nihon XR Center, Inc.
  • Apr, 2023 - Mar, 2024 11 months

    Senior Unity Developer

    Pole To Win (PTW)
  • Jul, 2019 - Aug, 20212 yr 1 month

    AR/VR Developer

    Cusmat Technologies
  • Sep, 2021 - Mar, 20231 yr 6 months

    Unity Developer

    Byjus

Work History

5.1Years

Technical Consultant

Cusmat Technologies
Jan, 2025 - Present 11 months
    Designed training simulators for mobile platforms using Unity.

VR Developer

Nihon XR Center, Inc.
Mar, 2025 - May, 2025 2 months
    Built a VR zombie shooting game with realistic interactions and immersive gameplay.

Senior Unity Developer

Pole To Win (PTW)
Apr, 2023 - Mar, 2024 11 months
    Implemented inverse kinematics for dynamic animations. Created effects such as dynamic blood, mesh slicing, and deformation using custom shaders. Developed 2D games using MVC architecture. Integrated ad platforms into gameplay seamlessly.

Unity Developer

Byjus
Sep, 2021 - Mar, 20231 yr 6 months
    Contributed to the Worksheets project aimed at primary school education. Built internal tools for QA and development automation. Added multilingual support and optimized resource loading using Asset Bundles. Improved performance on low-end devices by optimizing assets and scenes.

AR/VR Developer

Cusmat Technologies
Jul, 2019 - Aug, 20212 yr 1 month
    Built AR/VR training simulations using Unity, ARCore, Vuforia, and Oculus Rift. Integrated hardware inputs (Arduino, Oculus sensors) for training experiences. Collaborated with clients like Schneider Electric and Solar Group to deliver custom solutions. Led a team of developers and managed intern onboarding and training. Worked on multiplayer experiences using Photon Networking.

Achievements

  • Worked on Virtual Reality hardware like Oculus Rift and HTC Vive.
  • Worked on Photon Plugin for Unity Multiplayer
  • Worked on Hardware Integration with Unity.
  • Handled Customer calls and change requests.
  • Used VRTK framework for making Virtual Reality based interactions.
  • Have Basic knowledge of Shader Coding.
  • Used AR Core and Vuforia Frameworks to develop Augmented Reality applications.
  • Collaborated designers to elicit out requirements, fulfilling them and suggesting ways in which they could be modified to make the project possible under time constrains.
  • Interviewed interns applying for Unity/AR/VR Developer position.
  • Used Object-Oriented skills and Design Patterns to simplify code base.
  • Lead a team to see projects through completion.
  • Measured performance of various android applications using Profiler.
  • Collaborated with a large amount of personnel to complete a project on a given time frame.
  • Used Editor Scripting to make tools for various purposes.

Major Projects

6Projects

Crush Multiplayer

    Real-time multiplayer puzzle game like Candy Crush using Photon.

Pokemon VR

    Built a VR experience of Pokemon battles.

Rock, Paper, Scissors & More

    Game developed with TDD, expanding classic rules.

Nature Cycle in VR

    Visualized natural processes (e.g., nitrogen cycle) in VR.

Lava Maze VR

    Platform puzzle game with VR navigation.

GigaGal

    2D platformer built using libGDX.

Education

  • B.Tech, Computer Science

    JSSATE, Noida (2019)
  • Senior Secondary (XII)

    CMS Gomtinagar, Lucknow (2014)
  • Secondary (X)

    CMS Mahanagar, Lucknow (2012)

Certifications

  • 2d game development using libgdx course from udacity (2 courses)

  • Object oriented programming in java course from university of california san diego, on coursera

  • Shader development using unity from shaderdev

  • Game design and development specialization from michigan university in coursera.