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RAHUL MAHESHWARI

I am a Software Engineer with 5+ years of experience in Game Development cycle of various games and mixed reality applications. My goal is to create the best user experience.
  • Role

    Senior Game Developer ( C++ Engineer)

  • Years of Experience

    7 years

Skillsets

  • C#
  • Unreal Engine 5
  • Oculus quest 2
  • Oculus go
  • Microsoft kinect
  • I2C
  • Htc vive
  • GStreamer
  • Go
  • FPGA
  • FFmpeg
  • Dots
  • C++
  • Android
  • Arduino
  • Unity3D
  • Swift
  • Embedded Systems
  • Virtual Reality
  • Augmented Reality
  • Rest APIs
  • Jenkins
  • Git
  • C
  • AWS Cloud

Professional Summary

7Years
  • Nov, 2025 - Present 4 months

    Senior Game Developer

    Independent Initiatives
  • Jun, 2025 - Oct, 2025 4 months

    Senior Unity Developer (Consultant)

    Alstom India
  • Feb, 2025 - Jun, 2025 4 months

    Senior Game Developer

    Gameberry Labs
  • Aug, 2021 - Aug, 20221 yr

    Unity3D Developer

    All Star Games
  • Aug, 2022 - Jan, 20241 yr 5 months

    Senior Software Engineer

    Pole To Win
  • Apr, 2024 - Jan, 2025 9 months

    Senior Unity Developer (Consultant)

    Terrabyte Technologies
  • Feb, 2019 - Aug, 20212 yr 6 months

    Unity3D Developer & Embedded C, C++ Engineer

    Apra Labs
  • Aug, 2018 - Oct, 2018 2 months

    Internship, Unity3D Developer

    InfiVR

Applications & Tools Known

  • icon-tool

    Jenkins

  • icon-tool

    Git

  • icon-tool

    AWS Cloud

  • icon-tool

    Unity Editor

  • icon-tool

    Mixpanel

  • icon-tool

    Appsflyer

Work History

7Years

Senior Game Developer

Independent Initiatives
Nov, 2025 - Present 4 months
    AI-driven NPC: Developed an interactive NPC chat system powered by an Ollama LLM, enabling dynamic conversations and rich backstory generation for in-game characters. Developing Environment-Aware NPC. Card Match Game: Designed and implemented a scalable Card Match Game featuring a robust state-machine architecture, ECS-driven data-oriented gameplay. Smooth DoTween animations, built full support for dynamic MN grids with validation, responsive card scaling, persistent Save/Load systems, and a comprehensive Audio Manager for music and SFX.

Senior Unity Developer (Consultant)

Alstom India
Jun, 2025 - Oct, 2025 4 months
    Worked on a VR project. Architecting the IMAT project from the ground up a simulation platform designed to import CAD models and train users in mechanical design quality inspection. Integration of various plugins for audio recording, video recording ffmpeg pipeline, generating reports into pdf format, text to speech and wrote native plugin using RUST.

Senior Game Developer

Gameberry Labs
Feb, 2025 - Jun, 2025 4 months
    Acquired proficiency in a new tech stack, including Axmol (Cocos-2D) for game development and Go (Golang) for server-side programming. Designed and implemented Addressables pipeline for the game Sorry. Delivered live-operations features for the Sorry game, ensuring seamless updates and enhancements.

Senior Unity Developer (Consultant)

Terrabyte Technologies
Apr, 2024 - Jan, 2025 9 months
    Working on a UGC gaming platform, Terra: World of Arcade Games. Working on the studio app, where user can create their own game with minimal coding. Creator can export their games in a JSON file and publish. Integrated third party tools like appsflyer, facebook sdk, mixpanel for analytics. Worked on UI features on the client app like home screen, customisation screen, end screen, and more.

Senior Software Engineer

Pole To Win
Aug, 2022 - Jan, 20241 yr 5 months
    Worked on a role-based 3D social deduction multiplayer game, Is It You? Ported this game to mobile platforms, and optimized the game for low end devices. Set the release pipelines for iOS and Android. Worked on the Jenkins pipeline. Implemented modules such as: Sign in flow, Input system and Rebinding, also features related to UI and Gameplay. Developed AR Photobooth, pioneering the technology to make the efforts in the world 'touchless', featuring Microsoft kinect camera for gesture recognition.

Unity3D Developer

All Star Games
Aug, 2021 - Aug, 20221 yr
    Worked on a multiplayer cricket game for mobile phones, All Star Cricket, followed the workflow as: Analysis, Design, Develop, execution , to get the best possible output. DAU increased from 16% to 35%. Implemented various features such as Quest System, Refer friends, Bowling Tutorial among others. Integrated APIs, character and animation. Interacted with the design team and QA, to find best possible ways of implementation.

Unity3D Developer & Embedded C, C++ Engineer

Apra Labs
Feb, 2019 - Aug, 20212 yr 6 months
    Worked on a real-money multiplayer game, HatsOn. Designed and developed the gameplay, implemented shooting module and cinemachine. Participated in project leadership and program planning including, providing technical input to product development plans and concept documentation. Modified existing software to correct errors, upgrade interfaces, and improve performance. Led other projects- VR remote for Google Cardboard applications. This remote provides a solution for the custom applications to have more interaction based system, basically providing a remote like any other VR device. Came up with the road map of the whole project. VR Theatre: A solution to get virtual experience of a theatre. Targeted as an Application for Oculus Quest 2. Worked on embedded system projects and delivered cutting edge solutions to renowned clients. Majorly responsible for R&D, framework design and delivering of embedded system projects successfully: Otocam, Endocam, Mantis, Brucecam, Syno.

Internship, Unity3D Developer

InfiVR
Aug, 2018 - Oct, 2018 2 months
    Developed AR Photobooth, pioneering the technology to make the efforts in the world 'touchless', featuring Microsoft kinect camera for gesture recognition. Designed and developed VR Product Manual, a one step solution to the cumbersome process of going through user manuals. In VRPM, users can virtually examine the product through simulations from different angles.

Major Projects

5Projects

AR Photobooth

    Pioneering the technology to make the efforts in the world 'touchless', featuring Microsoft kinect camera for gesture recognition.

VR Product Manual

    A one step solution to the cumbersome process of going through user manuals. In VRPM, users can virtually examine the product through simulations from different angles.

VR remote for Google Cardboard applications

    As we know google cardboard does not have a remote, the applications are made for minimal interaction. This remote provides a solution for the custom applications to have more interaction based system, basically providing a remote like any other VR device. Came up with the road map of the whole project. An interesting combination of hardware and software Engineering.

VR Theatre

    As the name suggest, A solution to get virtual experience of a theatre. It is targeted as an Application for Oculus Quest 2.

Holobox(A holographic car assistant)

    An ultra-modern car assistant pioneering the hologram technology. A bluetooth controlled dashboard cum holographic Interactive Car Assistance. Its like a buddy to a Driver, whom he can ask for schedules , events, traffic updates, trip status, nearby restaurants and many more.

Education

  • Bachelor of Technology, Electronics and Communication

    Swami Keshwanand Institute of Technology (2018)