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Ritesh singh

Ritesh have 11 plus years of mixed experience of Gaming ,Animation and vfx and 2 year 7month experience as a Texturing & lookdev Lead . He have experience handling the Environment team and character team. He is a dedicated, independent, and a team player.

  • Role

    lead texturing artist

  • Years of Experience

    12 years

Skillsets

  • Team Leader - 4 Years
  • Adobe Photoshop - 11 Years
  • Design - 12 Years
  • Art - 12 Years
  • 3d environment design
  • 3D modeling
  • 3D texturing
  • AI Tools
  • AR
  • Art Direction
  • Attention to detail
  • Cg animation
  • Motion capture
  • Texture painting
  • Virtual Reality
  • 3d models - 12.0 Years

Professional Summary

12Years
  • Oct, 2024 - Present 9 months

    Project Lead

    Za Studios
  • Dec, 2022 - Oct, 20241 yr 10 months

    3D Project Lead (Unreal Engine & Maya)

    Dneg
  • May, 2021 - Dec, 20221 yr 7 months

    Team Lead

    Technicolor Games
  • Jun, 2017 - Oct, 20181 yr 4 months

    Asset Artist

    MPC
  • Dec, 2018 - Jun, 2019 6 months

    Lead Artist

    After studio
  • Jul, 2019 - May, 20211 yr 10 months

    3D Lead Artist

    Dneg India
  • Jan, 2013 - Mar, 20174 yr 2 months

    Game Artist

    Dhruva Interactive

Applications & Tools Known

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    Adobe Photoshop

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    Adobe Illustrator

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    Autodesk Maya

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    Unreal Engine

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    Blender

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    Substance Painter

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    Photoshop

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    V-ray

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    ZBrush

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    Adobe Photoshop

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    Adobe Creative Suite

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    Nuke

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    Marmoset

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    Slack

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    AWS

Work History

12Years

Project Lead

Za Studios
Oct, 2024 - Present 9 months
    I am responsible for the 3D Environment & Product creation Modelling, Texturing, Rigging, Lighting and Rendering. Creating photorealistic, AI-driven human characters using Unreal Engine's Metahuman creator. Understanding of motion capture in unreal engine using Live Link Face in Unreal Engine. Experience in Blueprints to create interactive environment for products like automotive and Architectural AR VR projects. Experience in Alembic workflow, Scatter system and use of VDBs in Unreal Engine.

3D Project Lead (Unreal Engine & Maya)

Dneg
Dec, 2022 - Oct, 20241 yr 10 months
    Used Third party softwares like PolyCam to capture 360 shots of Humans to create unique characters using Metahuman creator also for base model of products. Acting Team Lead for generalist and QA team to troubleshoot technical issues in Unreal Engine before the final product is deployed. Assisting Product Managers in completing necessary documentation and support, basically a bridge between Managers and stakeholders. Knowledge of advanced lighting techniques, global illumination, ray tracing in Unreal Engine. Creating content for virtual reality platforms using Unreal Engine. Work experience in third party softwares like Clickup, Slack, AWS systems.

Team Lead

Technicolor Games
May, 2021 - Dec, 20221 yr 7 months
    Creating Realistic and Stylized time 3D Models, Texture for Games, also In charge of a Team of artist ensuring quality and client requirement.

3D Lead Artist

Dneg India
Jul, 2019 - May, 20211 yr 10 months
    Worked as an Lead Artist on CG animation and Bollywood Movies. Work experience in Windows and Linux (CentOs). Worked as Team Lead - Responsible for managing a 18-25 artist, coordinating with the other Department leads, Project Supervisors, Overseas client and directors.

Lead Artist

After studio
Dec, 2018 - Jun, 2019 6 months
    Creating Stylized 3d Models, Texturing and Shaders for hollywood movies multiple shows on Netflix Tv Series From Dream Works Animation and Gaming Projects. Creating 3D Asset for bollywood movies, Animation Series, Gaming, AR & VR, Architectural Visualization Projects and Pipeline Management.

Asset Artist

MPC
Jun, 2017 - Oct, 20181 yr 4 months
    Worked as an Asset Artist on Hollywood Movies - Responsible for Environment and Character Texturing & Lookdev. Work experience in Windows and Linux (CentOs). Also, part of Gaming projects mostly Environment Creation. Coordinated with other departments and stakeholders, ensuring seamless integration of VFX Into broader production pipelines.

Game Artist

Dhruva Interactive
Jan, 2013 - Mar, 20174 yr 2 months
    Worked as a complete game artist (Modeling, Texturing, Surfacing) for multiple projects. Creating Assets for gaming projects. Supporting and creating as per project requirement's for characters and props. Creating Characters and props in maya using in Unreal Engine.

Education

  • Bachelor of Arts in VFX

    Mahatma Gandhi University (2012)
  • Bachelor of Arts in 3D Animation and Visual Effects

    (2015)