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Ritesh singh

Ritesh have 11 plus years of mixed experience of Gaming ,Animation and vfx and 2 year 7month experience as a Texturing & lookdev Lead . He have experience handling the Environment team and character team. He is a dedicated, independent, and a team player.

  • Role

    Project Lead

  • Years of Experience

    12.6 years

Skillsets

  • Linux
  • Polycam
  • ZBrush
  • Windows
  • Vdb
  • V-Ray
  • Unreal Engine
  • Substance Painter
  • Slack
  • Nuke
  • Maya
  • Marmoset
  • Mari
  • Adobe Photoshop - 11 Years
  • Katana
  • Houdini
  • ClickUp
  • CentOS
  • Blueprints
  • Blender
  • AWS
  • Arnold
  • alembic
  • Adobe XD
  • Adobe Creative Suite
  • 3dsmax

Professional Summary

12.6Years
  • Jul, 2025 - Present 8 months

    Project Lead

    Arrow International
  • Oct, 2024 - Jun, 2025 8 months

    Project Lead And Manager

    Za Studios
  • Dec, 2022 - Oct, 20241 yr 10 months

    3D Project Lead (Unreal Engine & Maya)

    Dneg
  • Dec, 2018 - Jun, 2019 6 months

    Lead Artist

    After Studio
  • Jul, 2019 - May, 20211 yr 10 months

    3D Lead Artist

    Dneg India
  • May, 2021 - Dec, 20221 yr 7 months

    Team Lead

    Technicolor Games
  • Jun, 2017 - Oct, 20181 yr 4 months

    Asset Artist

    MPC
  • Jan, 2013 - Mar, 20174 yr 2 months

    Game Artist

    Dhruva Interactive

Applications & Tools Known

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    Adobe Photoshop

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    Adobe Illustrator

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    Autodesk Maya

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    Unreal Engine

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    Blender

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    Substance Painter

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    Photoshop

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    V-ray

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    ZBrush

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    Adobe Photoshop

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    Adobe Creative Suite

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    Nuke

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    Marmoset

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    Slack

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    AWS

Work History

12.6Years

Project Lead

Arrow International
Jul, 2025 - Present 8 months
    Responsible for Creative Direction, Concept Development, Branding, Digital Media, 3D Environment & Product creation Modelling, Texturing, Rigging, Lighting and Automotive Rendering in unreal, blender and unity. Manages people and client presentations. Uses outlook, PowerPoint, excel and word. Leads and manages a team, provides guidance, mentorship, and support. Manipulates and modifies existing 3D assets, applies advanced rendering techniques and post-processing effects, assists in integration of 3D elements into live-action footage, collaborates with animators and motion graphics artists, manages multiple projects, allocates resources, and communicates with cross-functional teams.

Project Lead And Manager

Za Studios
Oct, 2024 - Jun, 2025 8 months
    Responsible for Creative Direction, Concept Development, Branding, Digital Media, 3D Environment & Product creation Modelling, Texturing, Rigging, Lighting and Automotive Rendering. Creates high-quality Graphic Design, Print Design, Visual Design, Concept Development, Branding, Digital Media, 3D Environment & Product creation, 3D models, textures, materials, and lighting setups. Leads and manages a team, manipulates and modifies existing 3D assets, applies advanced rendering techniques, assists in integration of 3D elements into live-action footage, collaborates with animators and motion graphics artists, manages multiple projects, allocates resources, and communicates with cross-functional teams.

3D Project Lead (Unreal Engine & Maya)

Dneg
Dec, 2022 - Oct, 20241 yr 10 months
    Creation of realistic Graphic Design, Print Design, Visual Design, Creative Direction, Concept Development, Branding, Digital Media, 3D Models, Texturing, Lighting (Environment and character) for AI application using Unreal Engine Meta Human Creator and other third party AI Application for mocap animation. Creates photorealistic, AI-driven human characters using Unreal Engine's Metahuman creator. Experience in Blueprints, Alembic workflow, Scatter system, VDBs, PolyCam, and Metahuman creator. Acts as Team Lead for generalist and QA team, assists Product Managers, knowledge of advanced lighting techniques, global illumination, ray tracing in Unreal Engine, creates content for virtual reality platforms, and works with Clickup, Slack, AWS systems.

Team Lead

Technicolor Games
May, 2021 - Dec, 20221 yr 7 months
    Creates realistic and stylized 3D Models, Texture for Games. In charge of a team of artists ensuring quality and client requirement. Worked as Team Lead for Environment Build Department. Managed 18-25 artists, coordinated with other department leads, project supervisors, overseas clients and directors. Projects include Overkill's The Walking Dead, Dishonored 2, Payday, John Wick, Forza Horizon 3. Facilitated communication between international clients and in-house teams, coordinated with other departments and stakeholders, reviewed team outputs, and coordinated with CG Supervisor for optimal resource allocation.

3D Lead Artist

Dneg India
Jul, 2019 - May, 20211 yr 10 months
    Created stylized 3D models, texturing and shaders for Hollywood movies and multiple shows on Netflix TV Series from DreamWorks Animation and gaming projects. Lead Artist for DreamWorks Animation & Netflix TV Series. Key artist on Netflix TV series - Fast and Furious Spy Racers, Dragons Rescue Riders. Lead Artist on Netflix TV series - Maleficent: Mistress of Evil, Borderlands, Men in Black: International, Kalki 2898 AD, The Adventures of Puss in Boots, Kung Fu Panda: The Paws of Destiny, The Boss Baby: Back in Business. Managed multiple tasks, receptive to feedback, coordinated with team members, and communicated with clients.

Lead Artist

After Studio
Dec, 2018 - Jun, 2019 6 months
    Created 3D assets for Bollywood movies, animation series, gaming, AR & VR, architectural visualization projects and pipeline management. Lead Artist on CG animation and Bollywood movies. Managed 18-25 artists, coordinated with other department leads, project supervisors, overseas clients and directors. Projects include Kalank, Kedarnath, Judgementall Hai Kya, Saaho, The Zoya Factor. Experience in environment lookdev and lighting for client approval before master lighting. Facilitated communication between international clients and in-house teams.

Asset Artist

MPC
Jun, 2017 - Oct, 20181 yr 4 months
    Worked as an Asset Artist on Hollywood movies. Responsible for environment and character texturing & lookdev. Projects include The Lion King, Dark Phoenix, Godzilla: King of the Monsters, Pokémon: Detective Pikachu, Aquaman. Experience in environment lookdev and lighting for client approval before master lighting. Regularly reviewed and provided feedback on team outputs, ensuring continuous improvement.

Game Artist

Dhruva Interactive
Jan, 2013 - Mar, 20174 yr 2 months
    Worked as a complete game artist (Modeling, Texturing, Surfacing) for multiple projects. Created characters and props in Maya using Unreal Engine. Projects include Forza Horizon 3. Supported and created assets for gaming projects as per project requirements for characters and props.

Education

  • Bachelor of Arts in 3D Animation and Visual Effects

    (2015)