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Shraddha Patel

I am a dedicated and organised professional with nine years of experience in Unity (C#), developing mobile games, AR, and VR training experiences. Alongside game development, I have managed projects, overseeing timelines and team coordination to ensure seamless execution. I am certified in Project Management and currently seeking global opportunities in game production.
  • Role

    Associate Game Producer

  • Years of Experience

    10 years

Skillsets

  • Htc vive
  • Flipbook animation
  • Backporting
  • WebGL
  • Visual Studio
  • version control
  • Unreal
  • Unity
  • UI/UX
  • UI/UX
  • shader
  • Rest APIs
  • Photoshop
  • Oculus rift
  • Notion
  • AR
  • Google sheets
  • Game Design
  • Debugging
  • Blueprint
  • AWS
  • Animation
  • 3D modeling
  • VR
  • Trello
  • JSON
  • Jira
  • Figma
  • C#

Professional Summary

10Years
  • Aug, 2022 - Feb, 20252 yr 6 months

    Associate Game Producer|Game developer

    Onerare (Gobbl)
  • Apr, 2021 - Jul, 20221 yr 3 months

    Senior Software Engineer

    Rythmos
  • Jan, 2017 - Apr, 20214 yr 3 months

    Game Developer AR|VR

    Anibrain
  • Jun, 2015 - Dec, 20161 yr 6 months

    Junior Game Developer

    Salus

Applications & Tools Known

  • icon-tool

    Jira

  • icon-tool

    Trello

  • icon-tool

    Asana

Work History

10Years

Associate Game Producer|Game developer

Onerare (Gobbl)
Aug, 2022 - Feb, 20252 yr 6 months
    Took on dual responsibilities in development and production, progressively focusing on production leadership. Planned development timelines and coordinated with 2D and 3D artists, backend developers and QA teams to keep projects on track. Managed full production and development of Food5, a 2D multiplayer blockchain card game, including gameplay programming, UI and animation integration, performance optimization and final web launch in coordination with cross functional teams. Led production and development of Hippofull, a casual blockchain game with interactive gameplay and NFT rewards, including asset integration, gameplay and UI programming, performance optimization and overseeing QA and launch. Contributed to Foodverse, a 3D metaverse project in Unity by working on development and coordinating with the team. Created and maintained production documents, tracked tasks, ensured project vision alignment and facilitated daily standups and feedback sessions as Scrum Master.

Senior Software Engineer

Rythmos
Apr, 2021 - Jul, 20221 yr 3 months
    Fixed important bugs in Unity Engine and backported solutions to older versions to improve stability and performance. Worked on backend systems to resolve customer reported issues. Mentored trainees and junior team members on Unity concepts and problem solving approaches. Contributed to process optimization by improving workflows through sharing tips and best practices for debugging and issue resolution. Represented the project in weekly strategic meetings with Unity Technologies, presenting updates and managing escalations.

Game Developer AR|VR

Anibrain
Jan, 2017 - Apr, 20214 yr 3 months
    Developed AR simulators in Unity for JCB machinery, ITC cigarette manufacturing and Bharat Forge engines using Vuforia SDK to allow users to interact with 3D models and explore features in an immersive way. Built VR training experiences and cinematic walkthroughs for Tech Mahindras Smart City project in Unreal Engine for Oculus Rift to showcase interactive environments and storytelling. Worked on gameplay programming, UI integration, shader implementation, optimization and internal testing across projects. Supported in production such as planning, tracking timelines, coordinating cross-functional teams, conducting daily feedback sessions and implementing client updates. Collaborated with business developers and project coordinators to ensure smooth execution and delivery of AR/VR demos.

Junior Game Developer

Salus
Jun, 2015 - Dec, 20161 yr 6 months
    Developed a 3D horse racing game in Unity where players could place bets on 10 competing horses and displayed top 3 positions after each race. Handled gameplay programming, UI integration, animation integration, optimization and game launch on slot machines. Collaborated closely with project coordinator, game designer, 2D UI artist, 3D modeller, environment artist, backend developer and QA team to ensure smooth development. Supported production tasks including defining and tracking development timelines and participating in testing. Coordinated with clients to provide updates and gather feedback throughout the project lifecycle.

Major Projects

3Projects

Foodverse

    3D game developed in Unity engine.

Food5

    Trump Card style game that includes dishes from in-house categories.

Hippofull

    2D mobile game handled entirely with API data integration.

Education

  • B.E.(CSE)

    Indore Institute of Science & Technology, Indore (2014)

Certifications

  • Project management