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Shubhash Nath Thakur

Skilled Game Environment Artist with year of experience creating visually stunning and immersive game environments. Proven track record in optimizing environment art assets for performance, resulting in 20% reduction in load times and improved game stability. Collaborated with game designers to create cohesive and engaging game environments
  • Role

    Unreal Engine Artist

  • Years of Experience

    3 years

Skillsets

  • Unreal Engine - 1.6 Years
  • Unreal Engine - 1.6 Years
  • LinkedIn - 2 Years
  • After effects - 2 Years
  • Photoshop - 2 Years
  • Documentation - 2 Years
  • Maya - 02 Years
  • Adobe After Effects - 2 Years
  • Unreal - 2 Years
  • Adobe - 2 Years

Professional Summary

3Years
  • May, 2023 - Present2 yr 2 months

    Unreal Engine Artist

    MergeXR Studios
  • Jul, 2022 - Jul, 20231 yr

    Unreal Engine Artist

    Nalli Studios

Applications & Tools Known

  • icon-tool

    Unreal Engine

Work History

3Years

Unreal Engine Artist

MergeXR Studios
May, 2023 - Present2 yr 2 months

    Designed environment art with assets provided my 3D Artist into unreal

    engine for Film and Games

    Collaborated with game designers to create a cohesive and visually

    stunning game environment.

    Optimized environment art assets for performance, reducing load times

    by 20% and improving overall game stability.

Unreal Engine Artist

Nalli Studios
Jul, 2022 - Jul, 20231 yr

    Modeled and textured over 3D game assets, including buildings, props,

    and vegetation, resulting in a visually stunning and immersive game

    environment.

    Collaborated with other artists to ensure art assets were consistent with

    the game's art style, resulting in a cohesive and visually stunning game

    environment.

    Created and maintained environment art documentation, ensuring that

    all assets were properly documented and easily accessible for the art

    team.

Education

  • Game Design and VFX

    Arena Animation (2020)

Certifications

  • Collaborated with other artists to ensure art assets were consistent with Unreal Engine Animation the game's art style,