I'm a seasoned Product Designer with over 4.5 years of hands-on experience in creating user-centered and innovative design solutions. My passion lies in crafting products that not only meet user needs but also exceed their expectations. I thrive in cross-functional teams, collaborating closely with developers and stakeholders to bring ideas to life. My skill set includes user research, prototyping, UI/UX design, and a deep understanding of design tools like Figma and Sketch. I have a track record of delivering successful projects that have positively impacted user experiences and business goals.
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NowFloats TechnologiesHTML/CSS
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Adobe XD
Sketch
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Sacred Groves specializes in creating online platforms dedicated to raising awareness about environmental issues and promoting sustainable practices. These websites offer information, resources, and tools for individuals, businesses, and communities to take action towards a greener, more eco-friendly world. The company's mission is to inspire and empower users to make informed choices and contribute to environmental conservation.
Could you help me understand more about your background by giving a brief introduction? Sure. So good evening. This is Yashagni Othre, and I am a BTech graduate. I specialize in UI UX designing because I did a course in the same, which involved both designing and development. The designing part started from the basics up to the, uh, advanced level, wherein I was taught user interface designing, user experience designing, email marketing, use of AI tools, and various other prospects that were needed in designing. Along with that, I was equipped with knowledge in development using the languages like HTML, CSS, and JavaScript for developing and getting an insight of How I should provide my designs to another development teams so that the cross functioning teams and cross functioning collaborations between 2 teams can be seamless.
What are the some major projects you have contributed your designs into? So talking about some of the major projects that I've contributed my designs into is one of the major projects is the Boeing website, the Boeing main website, the airline industries. My company bashed into the Boeing free of revamping their design, and I was acting as the lead designer to that project. I carefully understood what were the requirements from the clients. The website being made around 15 to 20 years ago has been carrying out for the last 1 decade. And the website would have been very good in the 20th century, regarding 1999 or 2000. But if we talk about today's modern world, the website wouldn't comprehend or wouldn't participate or exceed the limits. That's where I came in. I gave it a very modern touch. All the requirements that came in from the clients were taken care of. The experience was kept top notch along with a better design and a design that was actually appealing to the customer. So the this was one of the biggest projects that I worked on recently. And then I tackled it and when I presented my designs to the client, they absolutely
Describe how you oversee the entire design process from concept to execution. Sure. So looking at the design, when the concept comes in from a client. I usually sit down with the client to get to know the understanding of what he actually wants in his product because a client has always set his eyes on a product and his actually visualizes the product. So getting an understanding on that visualization is something I feel is very important. So I usually sit down with the clients, gather all the requirements, and then add on my personal research. So that end of the day, when I get to designing and send it out to a person or send it out to user, the experience should be top notch. So so that is one thing. Once my research is done, I get down to the visual section of the designs that is setting out the colors, the fonts, from the look and feel of the design. So I set out my design system and according on the basis of the knowledge, I create wireframes for the designs. Once the wireframes are logged, according to me, if they are pitch perfect, I take them back to the client, take his views, take his ideas that if something is missing, I would try to incorporate it into a wireframe. If not, then keeping the wireframes as a very strong foothold. I would move on to the high fidelity designs and with continuous interaction with the clients on my high fidelity designs, I would take my projects to a closure.
Sure. So there have been many instances in my past that I have been involved into major projects and multiple projects at one time. And I always feel like that I'm never alone in the design process. There are multiple people who can who I can ask help to, but if it's just me on the different projects and the only requirement is me as a designer, I tried to equally multiply my work, take an idea of what all things are needed to be completed in 1 single day, organize my design ideas, organize my design skills in such a way that I properly give time to each and every projects, as many as there are in my task list. Once my timeline is organized, I start giving an input and I start designing the prospects that are needed. Once I am through, I usually make it sure that there is time for review before I send it out to the client so that anything that I'm designing doesn't go half baked or it doesn't go which would or which might be rejected by the client. So these are the things that I take care of. I try that the product or the design that I'm sending out is top notch and not too many iteration or too many changes come back from the client so that the process can be very smooth and I can easily manage all the projects at once.
I understand that there might be sometimes a bit of clash between the clients and designer. Because as a designer, I try to give it the best look and the best experience whenever I am trying. I use many AI tools as well to uh, cover up what I feel like is necessary, but it might clash with client's requirement. He might sometimes tend on the experience more than the interface. So I usually sit down with the client and tell him my side of the story, make him understand why why others why other things that he sees on the design art the way they are. I tell him the steps. I tell him the research behind it. And I tell him the prospectus or the future that I'm looking into the designs. Once we have a common ground, I do take his inputs as well. Try to understand what is he trying to see in the designs by accumulating all of these, my research, my, points and his points, I found find a common ground and then try to implement and execute the same findings into the design so that me and the client, we come on a common ground and his requirements and my excellence match up and we give out a very good product. So this is how I actually defend or, uh, my designs and key deliverables in a meeting.
The final review before approving designs, deliverables. I never send out designs before actually approving or before actually conducting a thorough inspection on the designs. For this, I personally sit down and see the designs edge to edge right from a basic splash screen up until the last admin screen. I usually through them see them through to through end to end so that before I send them to the client, they are pitch perfect. Also, As a designer, I might be partial to my design work or might be giving an edge to my design. So I send out my design to different designers who are known to me to get their prospectus on what do they feel is good in the design or might be missing in the design. If I get some reviews, I try to work on them. If I feel like that, yes, it might be a valid point. If not, then I need I usually try getting into a depth of that point that why was it even raised. A if I found find a consensus ground that, yes, it is a valid point, then I do work on it. If not, then I tend to neglect the ignorance and then move on to the other points. So that thorough inspection comes from me and a few other designers, at least 3 to 4, a which can give me a good idea on the testability and the look and feel, the experience, the interface, of and basic introspection of the design. So that's how I do a final review.
Of time when you had to shave the fishes. So I recently worked on a dating app wherein the client only came with the requirement of a concept idea that he wanted to shape into a product. Now the client was not so much knowledgeable about design and development. That's where I came of him. I gave him a few ideas of a visual appeal that would suit on his product, the dating app. I told him a few references, of few competitors that are thriving in the industry and are doing actually good. The concept was clear. The experience was clear, what he wanted to provide to his customer, but the design and the shape, The look and feel of the product wasn't clear. So I gave him a visual design. I gave him bio frames. I gave him high fidelity design theme, color scheme, and everything that might be required into the project. I didn't only give him 1 iteration, but said sat down to at least make 3 different iterations so that if he has any doubts or any questions, he can look onto 3 different iterations to come to a common ground or to come to a conclusion and then decide that which of the color screen or which of the visual design ideas might align to his requirements. So this is how I personally tend of to acknowledge the needs of my clients in the terms of visual designs and directions for the project.
Can you detail the process of defining and communicating? Sure. So when a client brings in a project, it is pretty sure that he has a good idea of what his project might look like in the coming months or what his product might look like when it goes into an open world. But there are a few things that he's missing, like how will be the shape of it? How will be the look and feel of it? That's where I help him out. I very quickly understand what are the requirements, what are the ideas that he has in mind. Once I conceptualize the ideas, I get an understanding on the ideas. I conceptualize it them into form of wireframe to give them a very raw look that what it what of an image I am getting of his product in my mind. Once I get an image, once I can turn it into bio frames, I take it back to him and try to make him understand that this is how I am thinking of visually designing his product or giving a face to his product, once he understands my design language and understand my design skills and we come to a common ground on understanding our basic understandings, then I take him to a high fidelity wherein I start adding colors, different font styles, different layouts, different experiences using AI tools so that he gets some even deep idea that how will is actually the vision that I have in my mind, the creativity that is actually dwelling in my mind, I put it on the paper and show it to him directly. So that's how I slowly build up a brand identity and show it to the client.
How would you lead the design and execution on UI UX UI strategies? Where would you lead? UX UI strategies are very, very important before starting any project. You need to cleat keep your bases very clear before even creating a building. The foundation has to be very strong and the foundation has to be the strongest goal before creating a building. That's in where u UX, UI strategies come in. You cannot use the strategies that a person who's used in a Fintech, you cannot use it in health tech. Similarly, you cannot use the strategy used in health tech into a EdTech. That would just mess up the entire design process. So it is very clear and very important that you understand the requirement of your project. If it's in something related to health and tech health tech, then you make sure that you compare all the industries or all the companies that are thriving right now in that sector who are doing very well. You learn from them. You thoroughly research the product. You thoroughly understand how they are doing the marketing, how they are making the designs, how they are making the experience good. If even if they are using AI tools or not, you get a very good grasp on that. And according to that, the research you use to shape in your UX, UI strategies so that you can lay down the same information and research into your product and make sure that your product, when it when it get built and goes out into a market, it it is one of the biggest competitors to the already standing and thriving companies in the field.
Method for managing and prioritizing multiple design projects. My method of prioritizing multiple design projects is very simple. I keep my timelines very straight. If I have multiple projects, I organize my day according to the same. I make sure that I give equal time to each of every projects because as a designer, all of my projects are very important to me because when they go out in the real world, they show out how of a designer I am. So I make sure I give them equal designing I give them equal design time. I give them equal respect, and I make sure that I do top notch work in each and every one of them. So, uh, first of all, start with, uh, equally designating time to each and every project. Once I have come down to the designing part and I'm completed with the design part of the project, I make sure that I get a thorough usability testing and a thorough experience testing for the project. May it be me or maybe other designers who are my fellow designers who are working in company. So that I get a good idea that there might be some things that I'm missing on and I get a good idea so that I can work on it. And the top notch and the pitch perfect thing that I talk about, I can achieve it. So these are the few things that I use to tackle the situation when I have multiple projects in hand. And most of the times when I usually in my experience, I've had multiple projects. I strive to use this, uh, little mantra, and it has worked very fine for me. And all the projects that I worked on have been seamlessly well. Thank you.