Lua Scripting in Adobe Lightroom
Lua Scripting in Wireshark & OBS
Garbage Collection
Cross-platform Scripting
C / C++ (Lua's primary host languages — mentioned in FAQ as a key developer competency)
Embedded Systems (named in the hero text — the primary Lua use case alongside games)
IoT Development (named in hero text and FAQ — NodeMCU/ESP8266 context)
NodeMCU / ESP8266 (named in FAQ as specific embedded Lua platforms)
OpenWRT (named in FAQ — router firmware scripting with Lua)
MoonSharp (Lua interpreter for Unity — mentioned in FAQ as key Unity Lua tool)
Nginx / OpenResty (Lua scripting for high-performance web servers — important use case)
Game Logic Scripting (named in the hero text as a primary use case)
Neovim Plugin Development (Lua replaced Vimscript as Neovim's config language — growing use case)
Python / C (complementary languages seen in talent cards)
Docker (seen in talent cards — deployment context)
CI/CD (mentioned in FAQ as a team collaboration requirement)